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- on mouseDown
- repeat while the stillDown
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to 17
- updateStage()
- next repeat
- end if
- set the castNum of sprite clickOn() to 16
- updateStage()
- end repeat
- set the castNum of sprite clickOn() to 16
- updateStage()
- end
-
- on mouseUp
- global mkname, dname
- set dname to "MOV"
- set mkname to "NM2"
- go(1, "PANIC")
- end
-